Blog
Insights for Minecraft developers
Guides and tutorials on plugin protection, licensing, and selling on the major marketplaces.
Should You Build Your Own Minecraft Plugin Licensing System?
Rolling your own license server looks like a weekend project. Here's what it actually involves, where homemade systems usually break, and when building it yourself genuinely makes sense.
Read moreDon't Block the Main Thread: Doing License Checks (and Other Network Calls) Right
A synchronous HTTP call in onEnable() is one of the most common ways plugin developers accidentally freeze a server on startup. Here's the actual failure mode and the fix, with real Bukkit and Paper scheduler code.
Read moreCollaborators: Giving Your Team Access Without Giving Away Your Account
How MC License's collaborator permissions actually work under the hood: invite flow, the four permission flags, and what happens when someone without access tries to delete a license.
Read moreAutomatic License Delivery: How Marketplace Automation Actually Works
Connect a Tebex, BuiltByBit, or Polymart store to a plugin and licenses issue themselves. Here's the actual mechanism: what triggers it, what the customer sees, and what's still on you.
Read moreHow to Stop Minecraft Plugin Key Sharing
Key sharing is one of the most common ways developers lose revenue on paid Minecraft plugins. Here's how concurrent server limits and IP restrictions shut it down.
Read moreSpigotMC vs Polymart vs BuiltByBit: Which Marketplace Should You Sell On?
A practical comparison of the three biggest Minecraft plugin marketplaces to help you decide where to list your plugins, or whether to sell on all three.
Read moreMinecraft Plugin Licensing in 2026: What Developers Need to Know
A practical guide to Minecraft plugin licensing: what it is, why it matters in 2026, and how to choose the right approach for your plugins.
Read moreHow to Protect Your Minecraft Plugins from Piracy
Piracy costs Minecraft plugin developers real money. Here's how RSA-secured licensing stops the most common attack vectors, and what to look for in a licensing solution.
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